This section contains 721 words (approx. 2 pages at 400 words per page) |
Deception
The elaborate game playing that takes place in Sleuth is indicative of its most important theme: deception. Milo's "crime" against Andrew starts with an act of deception, that is, having an affair with his wife. To teach Milo a lesson about trying to fool a master at the art of deception, Andrew devises his plan. He succeeds in terrifying and humiliating Milo. By virtually holding Milo's life in his hand, Andrew demonstrates that Milo is in his control, despite the affair with Marguerite.
Milo responds in kind. He devises two plots of his own. First, he makes Andrew think that he will go to jail for murdering Milo, and then he makes Andrew think he will go to jail for murdering his girlfriend, Tea. The one deception following the other thoroughly convinces Andrew that he will go to prison for a crime he did not commit.
As Milo's...
This section contains 721 words (approx. 2 pages at 400 words per page) |