Sisterland Symbols & Objects

Curtis Sittenfeld
This Study Guide consists of approximately 93 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Sisterland.

Sisterland Symbols & Objects

Curtis Sittenfeld
This Study Guide consists of approximately 93 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Sisterland.
This section contains 826 words
(approx. 3 pages at 400 words per page)
Buy the Sisterland Study Guide

Commercial

Commercial is symbolic of the amount of time Daisy and Violet spent in each other's company and reflects their level of creativity. Commercial is a game that Violet and Daisy invent when they are in grade school. Played in the back yard, it entails assigning comical products to each other that they would then have to find a way to successfully advertise.

Person

Person is a game symbolic of Daisy and Violet's psychic abilities. It is significant in that it reveals the strength of their psychic abilities, as they are able to discern the identity of a person in three questions rather than 20, and reveals how early in their lives these abilities reveal themselves.

Person is a game invented by Daisy and Violet that is similar to 20 Questions but without questions. One of the girls concentrates on someone they know or a celebrity, and the other...

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This section contains 826 words
(approx. 3 pages at 400 words per page)
Buy the Sisterland Study Guide
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