This section contains 726 words (approx. 2 pages at 400 words per page) |
'2: Billy Sim, 0:12' and '3:What Happens When People Stop Being Polite, 0:26' Summary and Analysis
In chapter two, Klosterman examines the video game series known as "The Sims". In the game, players create characters and help those characters live normal lives where they work, date, get married, have children, and do every day things such as shower, eat, and be entertained. After explaining the development of the game by company Electronic Arts, Klosterman notes that the game forces people to examine who they are. His own character shows him how futile existence really is, and shows him how all humans are slaves to their needs and desires. He admits that much of the problem in the game, as in life, is that the Sim character is primarily driven by materialism...
This section contains 726 words (approx. 2 pages at 400 words per page) |