This section contains 883 words (approx. 3 pages at 400 words per page) |
FitzChivalry Farseer
FitzChivalry, often referred to as Fitz or bastard, is the main character in Assassin's Quest. Fitz is the bastard grandson of King Shrewd. Fitz is fifteen when the story begins and the reader watches him mature in many ways. Fitz has sworn his life to his king at a very young age. Fitz, like many members of his family, have the gift of the Skill. The Skill is an ability that lets a person touch other people's minds no matter how far away they are. Fitz isn't able to control his Skill but the king-in-waiting Verity, King Shrewd's son and Fitz's uncle, is able to use Fitz because of Fitz's ability. Fitz also has the gift of the Wit. The Wit gives Fitz the ability to talk to animals. It is considered a dark magic and Fritz's close friends that know he has the ability warn him...
This section contains 883 words (approx. 3 pages at 400 words per page) |