This section contains 237 words (approx. 1 page at 400 words per page) |
Trisha's Walkman
Trisha's Walkman, which she had packed for her hike along with a Gameboy to ward off potential boredom, becomes a lifeline for the little girl after she gets lost in the woods. The sound of human voices coming through the radio helps her feel connected to the world, and the simple pleasure of listening to a Red Sox game allows her to forget where she is for a little while each night. At the end of the story, the Walkman is the projectile which Trisha throws at the wasp-god in lieu of a baseball.
Trisha's Red Sox Cap
The autographed baseball cap which her father gives Trisha as a gift. It is her favorite possession, and the little girl with the big imagination has only to trace her finger over Tom Gordon's autograph on the bill in order to launch herself into a daydream about meeting...
This section contains 237 words (approx. 1 page at 400 words per page) |