Ender's Game - Chapter 9 "Locke and Demosthenes" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.

Ender's Game - Chapter 9 "Locke and Demosthenes" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.
This section contains 1,403 words
(approx. 4 pages at 400 words per page)
Buy the Ender's Game Study Guide

Chapter 9 "Locke and Demosthenes" Summary

Colonel Graff and Major Imbu discuss the unexpected appearance of Peter's image in Ender's fantasy game. Graff is upset by the game's apparent improvisation. Imbu can offer little explanation beyond the fact that mind game is a consensual experience between Ender and the computer, explaining that the game is supposed to provide an environment where the kids can feel comfortable. Graff is disturbed by the fact that Ender has been frequenting a new area of the game, an area that Imbu had never heard of, called "The End of the World." Considering the present circumstances, Graff isn't comfortable with Ender getting comfortable with the world ending. Imbu explains that the name could be a metaphor rather than a literal ending of the world. Colonel Graff is baffled as to how the computer gained access to...

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This section contains 1,403 words
(approx. 4 pages at 400 words per page)
Buy the Ender's Game Study Guide
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Ender's Game from Gale. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.