Ender's Game - Chapter 6 "The Giant's Drink" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.

Ender's Game - Chapter 6 "The Giant's Drink" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.
This section contains 559 words
(approx. 2 pages at 400 words per page)
Buy the Ender's Game Study Guide

Chapter 6 "The Giant's Drink" Summary

The two voices discuss Ender's obsession with a game called "Giant's Drink," concerned that he might wash out because of it or, like one prior student, kill himself. They also argue about how Ender has divided the launch group between himself and Bernard. The first voice insists that Ender stay with the launch group until the situation is resolved. The second voice, finally identified as Graff, would rather that Ender be removed. The other voice, apparently a superior officer, orders Graff to keep Ender in the group, insisting that the fleet desperately needs a battle commander.

The children practice in the null-gravity battle room using their flash suits. Ender is the first shove off, quickly getting his bearings. Bernard and Bernard's best friend Alai follow. Ender and Alai, both excelling at the exercise, soon bond...

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This section contains 559 words
(approx. 2 pages at 400 words per page)
Buy the Ender's Game Study Guide
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Ender's Game from Gale. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.