Study & Research Virtual Reality

This Study Guide consists of approximately 65 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Virtual Reality.

Study & Research Virtual Reality

This Study Guide consists of approximately 65 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Virtual Reality.
This section contains 2,947 words
(approx. 10 pages at 300 words per page)
Buy the Virtual Reality Encyclopedia Article

A viewer floats through a mysterious, semitransparent landscape, like a diver underwater. Breathing in, the person rises through the bare branches of a huge tree. As the person enters the branches, their empty twigs suddenly become covered with leaves. The viewer then breathes out and drifts down, down, into the rocky soil on which the tree stands. Now the viewer gazes upward into the tree's roots.

This was the experience of people who entered a room containing an art installation called Osmose, a French word meaning "flows through." Osmose, designed by Canadian artist Char Davies and first exhibited in 1995, is one of many examples of art that uses virtual reality. Viewers of Osmose wore head-mounted displays as well as devices, invented by Davies, that fitted around their chests and sensed their breathing...

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This section contains 2,947 words
(approx. 10 pages at 300 words per page)
Buy the Virtual Reality Encyclopedia Article
Copyrights
Lucent
Virtual Reality from Lucent. ©2002-2006 by Lucent Books, an imprint of The Gale Group. All rights reserved.