This section contains 2,898 words (approx. 10 pages at 300 words per page) |
RAPID ADVANCES IN microchip technology have led to the development of a popular form of entertainment that would have been difficult to imagine only a few decades ago: realistic, interactive games that are played out on computer and TV screens. Today fans of these games can test their skill and their nerve in a variety of settings, from the football field to the battlefield. As with violence in movies, television shows, and popular songs, violence in interactive media is a source of increasing concern for researchers, social critics, and advocates for children.
Interactive media refers to computer and other electronic systems in which a person manipulates electronic images on a screen using a joystick, controller, or keyboard. His or her actions and responses determine what happens next on the screen. People use interactive media whenever they play computer or video...
This section contains 2,898 words (approx. 10 pages at 300 words per page) |