Study & Research Is Media Violence a Problem?

This Study Guide consists of approximately 116 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Is Media Violence a Problem?.

Study & Research Is Media Violence a Problem?

This Study Guide consists of approximately 116 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Is Media Violence a Problem?.
This section contains 2,024 words
(approx. 7 pages at 300 words per page)
Buy the Is Media Violence a Problem? Encyclopedia Article

Eugene F. Provenzo Jr.

About the author: Eugene F. Provenzo Jr. is a professor of education at the University of Miami and the author of Children and Hyperreality: The Loss of the Real in Contemporary Childhood and Adolescence.

"First-person shooter" games such as Doom and Quake allow players to simulate the act of shooting people. The more people you can kill in these games, the better your score. These games effectively act as teaching machines that desensitize players to violence and make them better at killing. As computers become more sophisticated, the realism of these virtual-reality murder simulators will only increase.

Editor's note: The following remarks were presented to the Senate Committee on Commerce, Science, and Transportation at a March 21, 2000, hearing entitled "The Impact of Interactive Violence on Children."

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This section contains 2,024 words
(approx. 7 pages at 300 words per page)
Buy the Is Media Violence a Problem? Encyclopedia Article
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Is Media Violence a Problem? from Greenhaven. ©2001-2006 by Greenhaven Press, Inc., an imprint of The Gale Group. All rights reserved.