This section contains 1,744 words (approx. 6 pages at 300 words per page) |
"Virtual Reality," or VR (also known as "artificial reality" (AR) or "cyberspace"), is the creation of an interactive computer-generated spatial environment. This simulated environment can represent what one might encounter in everyday experience, represent pure fantasy, or be a combination of both.
Early "first-generation" computer interfaces handled only simple onedimensional (1D) streams of text. The second generation, developed in the late 1970s and early 1980s for two-dimensional (2D) environments, started to use a computer screen's windows, icons, menus, and pointers (WIMP), including sliders, clicking to select, dragging to move, and so on. The third generation of interfaces is characterized by three-dimensional (3D) models and expressiveness.
GENERATIONS AND DIMENSIONS OF COMPUTER–HUMAN USER INTERFACES | |||
Generation/Dimensions | Mode | Input | Output |
First/1D | textual | keyboard line editor | teletype monaural sound |
Second/2D | planar | screen editor mouse joystick trackball touchpad light pen | image-based visuals stereo panning |
Third/3D | aural | speech... |
This section contains 1,744 words (approx. 6 pages at 300 words per page) |