Virtual Reality - Research Article from Macmillan Science Library: Mathematics

This encyclopedia article consists of approximately 7 pages of information about Virtual Reality.

Virtual Reality - Research Article from Macmillan Science Library: Mathematics

This encyclopedia article consists of approximately 7 pages of information about Virtual Reality.
This section contains 1,744 words
(approx. 6 pages at 300 words per page)
Buy the Virtual Reality Encyclopedia Article

"Virtual Reality," or VR (also known as "artificial reality" (AR) or "cyberspace"), is the creation of an interactive computer-generated spatial environment. This simulated environment can represent what one might encounter in everyday experience, represent pure fantasy, or be a combination of both.

Early "first-generation" computer interfaces handled only simple onedimensional (1D) streams of text. The second generation, developed in the late 1970s and early 1980s for two-dimensional (2D) environments, started to use a computer screen's windows, icons, menus, and pointers (WIMP), including sliders, clicking to select, dragging to move, and so on. The third generation of interfaces is characterized by three-dimensional (3D) models and expressiveness.

GENERATIONS AND DIMENSIONS OF COMPUTER–HUMAN USER INTERFACES
Generation/Dimensions Mode Input Output
First/1D textual keyboard line editor teletype monaural sound
Second/2D planar screen editor mouse joystick trackball touchpad light pen image-based visuals stereo panning
Third/3D aural speech...

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This section contains 1,744 words
(approx. 6 pages at 300 words per page)
Buy the Virtual Reality Encyclopedia Article
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Virtual Reality from Macmillan. Copyright © 2001-2006 by Macmillan Reference USA, an imprint of the Gale Group. All rights reserved.