Two-a-Day is a wareman, a dealer in hardware and software, particularly illicit ware for illegal cyberspace runs. Two-a-Day is a hero of Count Zero's. He is on his way out of the Projects and Barrytown, Bobby believes. However, it turns out that Two-a-Day is just a small fish. Two-a-Day is tasked by Lucas and Beauvoir with testing a piece of software, supposedly an icebreaker, anti-security software. He gives the software to Bobby, knowing that it might be dangerous or deadly.