Engine run by EA for the Battlefield games.
Allows for great physics possibilities like destroying whole buildings
DICE (dynamic itemset counting engine) repeatedly visits the pages of the Web, in a round-robin fashion. At all times, it is counting occurrences of certain sets of words, and of the individual words in that set. The number of sets being counted is small enough that the counts fit in main memory.
From time to time, say every 5000 pages, DICE reconsiders the sets that it is counting. It throws away those sets that have the lowest interest, and replaces them with other sets.
The choice of new sets is based on the heavy edge property, which is an experimentally justified observation that those words that appear in a high-interest set are more likely than others to appear in other high-interest sets. Thus, when selecting new sets to start counting, DICE is biased in favor of words that already appear in high-interest sets. However, it does not rely on those words exclusively, or else it could never find high- interests sets composed of the many words it has never looked at. Some (but not all) of the constructions that DICE uses to create new sets are:
1. Two random words. This is the only rule that is independent of the heavy edge assumption, and helps new words get into the pool.
2. A word in one of the interesting sets and one random word.
3. Two words from two different interesting pairs.
4. The union of two interesting sets whose intersection is of size 2 or more.
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