Notes on Objects & Places from The Hobbit

This section contains 713 words
(approx. 3 pages at 300 words per page)

Notes on Objects & Places from The Hobbit

This section contains 713 words
(approx. 3 pages at 300 words per page)
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The Hobbit Objects/Places

Hobbit: A Hobbit is a small creature half the size of a man. They have no beards and hairy feet with a tendency for rotund stomachs. They tend to be farmers and rarely go on adventures. Beyond the borders of their people, few have ever heard of them

the Hill: A wealthy section of Hobbiton in which the Baggins family has lived for many generations. It is an enviable place to live. So enviable, that Bilbo's relatives rush to auction his possessions and take his home after he has been gone a year.

Hobbiton: The name of the region in which the hobbits live.

Took: Bilbo's mother's maiden name. The Took family is a more adventurous and daring family than the Baggins. The family has old ties with Gandalf.

Dwarf: Dwarves are swarthy and stocky people about 75 percent as tall as humans. Their features are more thick and in different proportions than men. They live for hundreds of years and grow very long beards. They are known for their ability in forging jewelry and weapons, as well as mining.

Lonely Mountain: The mountain in which Smaug makes his lair. It was once the palace of a dwarf king. This is the goal of their journey. Inside is a great hoard of treasure stolen from the region around it.

Mirkwood: A great forest over the Misty Mountains. It is thick and dark and full of evil creatures. There are two paths through it: an old road that is no longer passable, and a dark elf trail. Mirkwood represents the darkest part of the traveler's journey. They almost starve and die in it. It is so unpleasant, that Bilbo refuses to pass through it on his return journey.

Dragons: Dragons are great serpentine beasts with wings. They shoot fire from their mouths. They are capable of speech and are known to be fairly intelligent. A dragon's goal is to accumulate a large amount of treasure and sleep on it.

Dale: The town in the shadow of Lonely Mountain. It was a prosperous trading community until Smaug came and destroyed it. Bard, a heir to the city, rebuilds it after the death of Smaug.

Key: Gandalf gave Thorin a key with the map to Lonely Mountain. The key opens the secret entrance that leads to the dragon's lair.

Goblin: A goblin is a hideous creature that is a head or two taller than a man. It has mottled skin with vicious claws and teeth. They lurk in tunnels and mountains. As a general rule, they make treaties with no creatures but wargs.

Misty Mountains: A mountain range that runs north-south. It must be passed over in order to approach Mirkwood, a forest that must be passed though to get to the Lonely Mountain.

Rivendell: A valley near the Misty Mountains where elves have made a sanctuary. It is warmer and prettier than the land around it. In it, Elrond resides with many others. Bilbo stops here twice during the book to rest.

ring: Bilbo finds a magic ring in a cave in the Lonely Mountains. It figures into the rest of the tale. It is the instrument of his increased bravery. Gollum lusts after its return.. It is the main object in Tolkein's trilogy, The Lord of the Rings.

Wargs: Wargs are intelligent and oversized wolves with generally evil intentions. They have rough treaties with goblins to help them raid and terrorize other species.

Carrock: The Carrock is a large freestanding and flat topped stone constructed in the middle of a forest by Beorn.

Long Lake: The lake that extends from Esgaroth to a day or so walk from Lonely mountain.

Esgaroth: The town at the southern end of Long Lake that is destroyed by Smaug. It is here that the dwarves get fed and outfitted before the last leg of their journey.

Arkenstone: An immense white gem, treasured by dwarves and guarded by Smaug, the dragon. Bilbo finds this gem and stores it in his pocket; after Smaug's death the dwarves search all over the mountain for this famous gem. Bilbo sneaks out and gives the Arkenstone to Bard and the Elvenking to use as barter with the stubborn Thorin, who refuses to give up any treasure or leave the mountain.

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