The Master Puppeteer Test | Final Test - Easy

This set of Lesson Plans consists of approximately 138 pages of tests, essay questions, lessons, and other teaching materials.

The Master Puppeteer Test | Final Test - Easy

This set of Lesson Plans consists of approximately 138 pages of tests, essay questions, lessons, and other teaching materials.
Buy The Master Puppeteer Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. Who is the person coming up the storeroom stairs?
(a) Kenshi.
(b) Yoshida.
(c) Jiro does not know.
(d) Hanji.

2. Where does Jiro decide to practice his part?
(a) In the practice room.
(b) Down by the river.
(c) The stable.
(d) In the upstairs storeroom.

3. Where is the crest Jiro sees?
(a) On the cape.
(b) Stamped on the barrel of rice.
(c) On a sword.
(d) On a dagger that is on the river bank.

4. Why is Jiro irritable as Kinshi practices?
(a) He is jealous of Kinshi.
(b) He is worried that Saburo is going to attack the theater again.
(c) He is worried about Hanji.
(d) He is worried about his mother.

5. Who is at the door one night when Jiro and Kinshi hear a banging sound?
(a) No one.
(b) Ikairu.
(c) Hanji.
(d) Yoshida.

6. Who is shouting for Yoshida at the gate?
(a) No one.
(b) The police.
(c) Saburo's gang.
(d) The night rovers.

7. Why does Jiro not want to go to Yoshida?
(a) Yoshida may fire Jiro.
(b) Yoshida may punish Kenshi terribly.
(c) Yoshida will be too angry to listen.
(d) Jiro does not think Yoshida will care.

8. What does Okada ask Jiro to do?
(a) Retrieve the Samurai sword.
(b) Not say anything to Kenshi.
(c) Continue as if nothing has happened.
(d) Go to an address and leave a note.

9. What does Yoshida eventually decide to do?
(a) Put on a play called The Battle of Dannoura.
(b) Appeal to the Shogun.
(c) Appeal to the Emperor.
(d) Defy the authorities.

10. What does Jiro realize about the puppeteer?
(a) It is Yoshida.
(b) It is Hanji.
(c) It is Okada.
(d) It is Toza.

11. How does Saburo's gang rob the merchant's house?
(a) They do not rob the merchant after he gives them some money that is on his person.
(b) They only rob the livestock.
(c) By forcing the occupants to vacate the buildings with a search warrant.
(d) They do so after putting the merchant in jail.

12. What does Hanji give Jiro?
(a) Some money.
(b) His fireman's coat.
(c) A bandana.
(d) A note from Okada.

13. Where does Kinshi say it is forbidden to go?
(a) In the upstairs storehouse.
(b) In the attic.
(c) In the stable's loft.
(d) In the cellar.

14. What does a fishmonger arrive to tell those at the theater?
(a) About the assistant magistrate losing his head.
(b) About Saburo's latest theft.
(c) About the assistant magistrate losing his position.
(d) About the Emperor's response to the play.

15. What does Jiro agree to do after the last performance of the day?
(a) Go and tell his mother to stay home that night.
(b) Retrieve the sword.
(c) Ask Kenshi to see Okada.
(d) Go and warn the night rovers.

Short Answer Questions

1. What does Jiro find where he is preparing to practice?

2. What does Kinshi say to Jiro about the available food at the theater?

3. Who comes to take Jiro to Okada?

4. What do the other boys do for Kinshi?

5. What does Jira say he will try to arrange for Kinshi?

(see the answer keys)

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