The "Phantom Pain" Game
This represents the violence and brutality of life in Afghanistan for an Afghan-American teenager who likes to play video games.
Logar
This setting is the origin place of much trauma and violence for many different characters throughout this collection.
Ismael's Body Parts
These objects represent the brutality and grief two parents who are doctors feel when their son is kidnapped and killed in Afghanistan.
Amina's Needle and Thread
These objects represent sorrow and atonement as a mother uses them to put her dismembered, murdered child back together.
Rangeena's Car Crash
This event represents a character's desperation and feeling of being haunted by her own past traumas, including her son's murder.
The Hole in the Wall in "Bakhtawara and Miriam"
This feature of a building in one story is a type of portal of connection and communication between two female best friends, one of whom...
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