Royal Flash, from the Flashman Papers Fun Activities

This set of Lesson Plans consists of approximately 97 pages of tests, essay questions, lessons, and other teaching materials.

Royal Flash, from the Flashman Papers Fun Activities

This set of Lesson Plans consists of approximately 97 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Royal Flash, from the Flashman Papers Lesson Plans

Soundtrack.

Choose what songs you would put on a soundtrack that could accompany the story. At what point would you play the songs?

Dice Game.

The students should divide into pairs. One member of the pair should play Flash and the other member of the pair should play Otto. Players should role a dice to decide on the following factors; stamina, strength and skill. For each catergory the player should add 10 to their roll, for example 4 would equal 14. The idea of the game is to use the dice to battle each other. After each go a player loses one stamina point. Whatever the player rolls half of that total is taken off his strength plus half a point for each skill point over 10. When a player's strength falls under half his score he loses another half point of his stamina. The first person to lose all his stamina...

(read more Fun Activities)

This section contains 1,077 words
(approx. 4 pages at 300 words per page)
Buy the Royal Flash, from the Flashman Papers Lesson Plans
Copyrights
BookRags
Royal Flash, from the Flashman Papers from BookRags. (c)2024 BookRags, Inc. All rights reserved.