Neuromancer Quiz | Eight Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | Eight Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 4.

Multiple Choice Questions

1. How old is Case?
(a) 28.
(b) 19.
(c) 21.
(d) 24.

2. What does Case do when he finally jacks into cyberspace?
(a) Cry.
(b) Have a brain aneurysm.
(c) Scream.
(d) Pass out.

3. What is Sammi's?
(a) A hotel.
(b) A bar.
(c) A pachinko parlor.
(d) An arena.

4. How old is Julius Deane?
(a) 135.
(b) 43.
(c) 30.
(d) 76.

5. What injury does Molly suffer during the job?
(a) A severed finger.
(b) A gunshot wound to the shoulder.
(c) A broken leg.
(d) A fractured skull.

Short Answer Questions

1. What does Case share with Molly through the simstim deck?

2. What is Molly's code name during the operation to steal Flatline's construct?

3. Who invented nerve-splicing?

4. Who are the Panther Moderns, according to Case's research?

5. What is the main character's name?

(see the answer key)

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