Neuromancer Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 14.

Multiple Choice Questions

1. What sport does Molly say she enjoys?
(a) Cycling.
(b) Tennis.
(c) Mixed martial arts.
(d) Soccer.

2. What is wrong with Case?
(a) His flatline earlier has damaged his nervous system.
(b) He is suffering the after-effects of some drugs.
(c) He ate something that disagreed with him.
(d) He is extremely nervous.

3. What does Molly do in front of METRO HOLOGRAFIX?
(a) Tell Case he needs to leave.
(b) Sign language.
(c) A dance.
(d) Take out her fletcher and poke it through the security door.

4. What can Wintermute never know?
(a) Case's memories.
(b) The magic word.
(c) Human emotion.
(d) Freedom.

5. Who did Molly kill when her cut-out chip failed?
(a) A little boy.
(b) A talking head.
(c) A senator.
(d) A television personality.

Short Answer Questions

1. What do the Zionites call Molly?

2. Who was the woman Case saw at the restaurant?

3. Who is starting 'to go'?

4. What type of computer does Armitage get for Case?

5. Who does Wintermute appear to Case as in this chapter?

(see the answer key)

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