Neuromancer Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Neuromancer Lesson Plans
Name: _________________________ Period: ___________________

This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 18.

Multiple Choice Questions

1. What street runs the length of Freeside?
(a) Giannina.
(b) Jules Verne.
(c) Desiderata.
(d) Strunk.

2. What did Molly play in the Lisboa?
(a) Fantan.
(b) Soccer.
(c) Russian roulette.
(d) Ping pong.

3. What is Maelcum?
(a) The Rastafarian Navy.
(b) A real-life representation of Wintermute.
(c) A spy for the Yakuza.
(d) A terrible pilot.

4. What does Case do after being dropped off?
(a) Go to bed.
(b) Meet with one of the Zionites.
(c) Spend a couple hours in the matrix.
(d) Go to a bar.

5. What was operation Screaming Fist ripe for?
(a) Watergating.
(b) A watery grave.
(c) Waterboarding.
(d) Watering down.

Short Answer Questions

1. Where did Corto manage to escape to after almost dying in Siberia?

2. What did Corto do in Wichita?

3. What type of paradise do Case and Flatline find?

4. What does Riviera do to Molly?

5. What do Case and Flatline find the entry codes to?

(see the answer key)

This section contains 194 words
(approx. 1 page at 300 words per page)
Buy the Neuromancer Lesson Plans
Copyrights
BookRags
Neuromancer from BookRags. (c)2024 BookRags, Inc. All rights reserved.