Neuromancer Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 18.

Multiple Choice Questions

1. What do Case and Flatline find the entry codes to?
(a) Bell America.
(b) Bell Canada.
(c) Bell Europa.
(d) Bell Atlantica.

2. What does Case do after being dropped off?
(a) Go to bed.
(b) Go to a bar.
(c) Spend a couple hours in the matrix.
(d) Meet with one of the Zionites.

3. What is Maelcum?
(a) The Rastafarian Navy.
(b) A spy for the Yakuza.
(c) A terrible pilot.
(d) A real-life representation of Wintermute.

4. To where are the characters heading?
(a) Istanbul.
(b) Beirut.
(c) Damascus.
(d) Casablanca.

5. What street runs the length of Freeside?
(a) Desiderata.
(b) Giannina.
(c) Jules Verne.
(d) Strunk.

Short Answer Questions

1. What does Molly need?

2. How is Molly taken down?

3. What was operation Screaming Fist ripe for?

4. What is Riviera wearing?

5. What does Riviera do to Molly?

(see the answer key)

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