Soundtrack.
Choose what songs you would put on a soundtrack that could accompany the story. At what point would you play the songs?
Board Game.
Make a board game based around the novel.
Haiku.
Write a haiku which you think summarizes the book.
Flashman vs. Haslam.
The students should divide into pairs. One member of the pair should play Flashman and the other member of the pair should play Haslam. Players should role a dice to decide on the following factors, stamina, strength and skill. For each category, the player should add 10 to their roll, for example, 4 would equal 14. The idea of the game is to use the dice to battle each other. After each go, a player loses one stamina point. Whatever the player roll he or she should take half of the total off his strength plus half a point for each skill point over 10. When...
This section contains 1,182 words (approx. 4 pages at 300 words per page) |