Soundtrack.
Choose what songs you would put on a soundtrack that could accompany the story. At what point would you play the songs?
Haiku.
Write a Haiku that you think summarizes the book.
Board Game.
Design a board game based on the novel.
Foreigner.
Choose a culture completely alien to your own and write a guide on how a foreigner can survive.
Guess the Character.
Choose one of the characters from the book and think about how he or she would look, walk and act in general. Find some clothes from home and bring them into class. The task is then to walk around the class dressed up and acting like your character. The only thing you cannot do is talk. Your classmates then have to guess which character you are.
Word Association.
With a partner, say a word or name that relates to the book, for example...
This section contains 933 words (approx. 4 pages at 300 words per page) |