Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz F

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz F

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 11.

Multiple Choice Questions

1. What does Flashman tell the Queen India needs?
(a) Ovens.
(b) Justice.
(c) Transport.
(d) Brick houses.

2. Where does Flashman decide is the safest place to go?
(a) Goa.
(b) Bombay.
(c) Dehli.
(d) Jhansi.

3. Where are reinforcements to Cawnpore arriving from?
(a) Delhi.
(b) Lucknow.
(c) Jnassi.
(d) Bombay.

4. Why do the British allow Ignatieff free?
(a) So he can report back to Russia.
(b) To avoid a diplomatic incidet.
(c) He would make a good spy.
(d) He has done nothing wrong.

5. What do the Indians call the British government?
(a) Hoirter.
(b) Kocher.
(c) Tinker.
(d) Sirkar.

Short Answer Questions

1. Who reaches the island first?

2. What does Kavanaugh give Flashman 5 rupees for?

3. What is the name of the political agent that Flashman meets in this chapter?

4. Who does Flash to East brag about having sex with?

5. Who does Nicholson say are angering the natives?

(see the answer key)

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