Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 11.

Multiple Choice Questions

1. What does Flashman have to learn to behave like to be a horse soldier?
(a) A memebr of the royal family.
(b) A Peshawar Ruffler.
(c) A lithe woman.
(d) A Pathan Thug.

2. What are do the three stale chapittis symbolize in India?
(a) Revolution.
(b) Love.
(c) Birth.
(d) Rebellion.

3. What does Flashman call his guide?
(a) A ghillie.
(b) A gherkin.
(c) A golly.
(d) A goader.

4. What is the name of Valla's aunt?
(a) Sally.
(b) Ddenise.
(c) Jane.
(d) Laura.

5. What does Flashman pretend to be willing to do as an officer in chapter eight?
(a) Surrender.
(b) Keep watch.
(c) Charge.
(d) Die.

Short Answer Questions

1. What attracts Flashman to the Queen?

2. What does the mutineer brag about killing?

3. Which character is labeled a Jezebel and a traitor?

4. What does Flashman tell Ignatieff stories about?

5. What do the natives set fire to near the end of chapter nine?

(see the answer key)

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