Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 4.

Multiple Choice Questions

1. What is Jhansi built upon?
(a) A mountain.
(b) A hill.
(c) A steep rock.
(d) A sand dune.

2. Why do the British allow Ignatieff free?
(a) To avoid a diplomatic incidet.
(b) He has done nothing wrong.
(c) So he can report back to Russia.
(d) He would make a good spy.

3. What does Lakshimibai say the British should stop suppressing?
(a) Native customs.
(b) The Indian royal family.
(c) Religion.
(d) The Indian rebels.

4. What does Flashman call his guide?
(a) A golly.
(b) A gherkin.
(c) A ghillie.
(d) A goader.

5. What does Flashman say he is finding it difficult to gather in Jhansi?
(a) Women.
(b) Loot.
(c) Flowers.
(d) Scuttlebutt.

Short Answer Questions

1. What does Flashman tell Ignatieff stories about?

2. What country does Flashman arrive in at the beginning of chapter three?

3. Who is Flashman paired with on the hunting trip?

4. Who does Flashman describe scratching his grizzled head?

5. Who spits on Flashman's shadow?

(see the answer key)

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