Comics and Sequential Art Test | Final Test - Easy

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.

Comics and Sequential Art Test | Final Test - Easy

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Comics and Sequential Art Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. A comic artist's work must be reproducible by whose specifications?
(a) The reader's.
(b) The illustrator's.
(c) The financeer's.
(d) The publisher's.

2. What is a modern attempt at codifying the wide range of postures and the emotions they reflect
(a) Gestural structure.
(b) Gesture and wave.
(c) Body language.
(d) Verbal communication.

3. What kind of movements flow together over short periods?
(a) Extremely graphic flashes.
(b) Broad, gestural sketches.
(c) Extremely subtle movements.
(d) Extremely large gestures.

4. What should the artist study before making comics?
(a) Algebra, astronomy, drawing.
(b) Anatomy, perspective, and composition.
(c) Geometry, anatomy, composition.
(d) Mathematics, science, religion.

5. What should the artist be able to produce?
(a) Minute details.
(b) Recognizable imagery.
(c) Speedy replicas.
(d) Flawless images.

6. What is usually the key to a gesture's meaning?
(a) The final bubble.
(b) The final panel.
(c) The final sketch.
(d) The final position.

7. When words are used, the task of rendering body and face grows more?
(a) Nonsensical.
(b) Easy.
(c) Incomplete.
(d) Difficult.

8. What must artists know about the force of gravity?
(a) Everything on earth responds to gravity.
(b) Gravity is a force to be reckoned with.
(c) The movement of clothing doesn't respond to gravity.
(d) Gravity doesn't work the same everytime.

9. What does Chapter 5 examine?
(a) Expressive anatomy.
(b) Framing.
(c) Sequence.
(d) Narrative.

10. What kind of comics are generally entertainment-oriented?
(a) Comic books and warning labels.
(b) Periodical comics and graphic novels.
(c) Stickers and graphic novels.
(d) Fairy tales and dailies.

11. What determines how successfully the commonality of the human body is conveyed?
(a) The artist's skill.
(b) The artist's memory.
(c) The artist's style.
(d) The artist's business.

12. What is often predetermined by the nature of the story?
(a) Graphic or illustrative style.
(b) Humorous or realistic style.
(c) Linear or algebraic style.
(d) Surrealist or Dada style.

13. What was used initially to create code that can be memorized and deciphered?
(a) Summary.
(b) Repetitive glyphs.
(c) Reproduction.
(d) Repetitive summary.

14. What depends on choosing worthwhile themes and innovating the exposition?
(a) The future of the graphic novel.
(b) The future of the written word.
(c) The past of the graphic novel.
(d) The past of periodical comics.

15. What is determined by how much space is available and what technology is to be used to reproduce it?
(a) Size and number of ink sets.
(b) Number of pages.
(c) Size and number of pages and colors.
(d) Size of pens and number of colors.

Short Answer Questions

1. What does Eisner think light implies?

2. What can artists be tempted to do to detract from the storyline?

3. In what time frame did comics assume the typical reader was a "10-year old from Iowa"?

4. What must the artist deal with to decide when abbreviations or omissions are required?

5. How many panels must an action sometimes be broken into to clarify the action?

(see the answer keys)

This section contains 469 words
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