Isle of Trisda: Chapters 1-5
· The following version of this book was used to create this Lesson Plan: Garber, Stephanie. Caraval. Flatiron Books, 2017. Hardcover.
· In “The Isle of Trisda,” Chapter 1, Scarlett begins writing Legend, the master of a game called Caraval in the Year 50 of the Elantine Dynasty.
· She asks him to bring the game to her home on Trisda, even though he played there 50 years ago and he does not play in the same place twice.
· In her final letter in the Year 57, she writes that she is getting married and it would be best if he and his players did not come to Trisda.
· He replies to her letter and invites her to join the game and sends three tickets.
· In Chapter 2, Scarlett sees colors in association with her feelings.
· Excited to see a reply, she sees “the urgent red of burning coals . . . The eager green...
This section contains 10,778 words (approx. 36 pages at 300 words per page) |