Artemis Fowl Test | Final Test - Easy

This set of Lesson Plans consists of approximately 156 pages of tests, essay questions, lessons, and other teaching materials.

Artemis Fowl Test | Final Test - Easy

This set of Lesson Plans consists of approximately 156 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Artemis Fowl Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. Why does Mulch need to get outside quickly after he digs his way into Fowl Manor?
(a) Artemis is on his way up the stairs.
(b) He has to vomit.
(c) Holly is outside.
(d) He has to pass gas.

2. What does Foaly compare the riding of a pod to when Root appears uncomfortable?
(a) A unicorn.
(b) A dragon.
(c) A horse.
(d) A unicycle.

3. What does Artemis use to take apart the locator?
(a) Magnets.
(b) Small needle-nosed pliers.
(c) A screwdriver.
(d) Wrench.

4. How is Butler able to overcome the Retrieval team?
(a) He can see them with Holly's helmet.
(b) He is bigger than they are.
(c) He has stronger weapons.
(d) They are noisy and reveal themselves.

5. What does Cudgeon plan to use to flush out Artemis?
(a) A troll.
(b) An army.
(c) A bomb.
(d) A dragon.

6. What does Artemis do to the Japanese whaler?
(a) He makes sure Root is on it as it sails away.
(b) He puts Holly on it.
(c) He sinks it.
(d) He blows it up.

7. What can goblins conjure up?
(a) Lightening.
(b) Shields.
(c) Fireballs.
(d) Sirens.

8. Why doesn't Butler run from the lower hall after the blast?
(a) He wants to face the enemy.
(b) He needs to stay to protect Artemis.
(c) He has Juliet with him.
(d) He wants to see what would happen next.

9. What tactic do Cudgeon and his team first use when they first attack Fowl Manor?
(a) They storm the house ready with their guns.
(b) They use a battering ram.
(c) They attempt negotiation.
(d) They blow up the front door.

10. What is Juliet doing when Butler finds her in the cell?
(a) Playing an imaginary game.
(b) Crying.
(c) Watching imaginary television.
(d) Sleeping.

11. Why don't fairies go out in daytime?
(a) Daylight makes them sleepy.
(b) The humans will see them.
(c) The sun makes them blind.
(d) The sun lessens their magic.

12. What does Mulch get in return for helping Root?
(a) Amnesty.
(b) A seventy-five year sentence.
(c) Fifty years off of his sentence.
(d) A dwarf cellmate.

13. What does Holly do to Juliet after she plants the acorn?
(a) She takes Juliet's clothing as a disguise.
(b) She tricks Juliet into feeding her.
(c) She locks Juliet in the cell room.
(d) She knocks Juliet out.

14. What happens to Four during the battle at the front of Fowl Manor?
(a) Trouble shoots him.
(b) Butler knocks him out.
(c) The troll gets him.
(d) He falls in a hole.

15. What is Holly's plan once she is free and has power?
(a) To kill Artemis.
(b) To reclaim her equipment.
(c) To escape.
(d) To hide until Root comes.

Short Answer Questions

1. Where does Foaly place Mulch's camera?

2. What does Artemis say about the People entering his home?

3. What surprising information does Juliet have that keeps Holly submissive?

4. How do dwarfs tunnel?

5. What/whom is sitting on the couch next to Angeline?

(see the answer keys)

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