7. K-Q3 P-KKt4 8. R-B2 R-B1 9. P-Kt4 P-B5
If PxP, 10. R-B6ch, K-K2; 11. R-R6 wins.
10. P-KR4 P-KR3 11. PxP PxP 12. R-R2 R-B1 13. R-R6ch K-K2 14. P-Q5 P-B6 15. R-K6ch K-Q2 16. R-B6! Resigns.
For after RxR, 17. PxR, White captures the BP, and still overtakes the passed pawn which Black obtains on the Queen’s wing; the pawns at Q5 and B6 are unassailable (K-K8, P-Q6, K-B7, P-Q7, etc.). The consequences of 16. R-B6 had to be calculated to a nicety. If, for instance, the QKtP were already at his fourth, White would lose. In four moves Black would have one of his pawns at his R6, the other at Kt5. In the meantime White would have taken the BP and come back to the Q file. Now Black would win with P-Kt6, because after PxP the RP queens unmolested.
VI. FROM A GAME CHAROUSEK-HEINRICHSEN (COLOGNE, 1898).
--------------------------------------- 8 | | | #R | | | | #K | | |---------------------------------------| 7 | #P | #P | | #Q | #R | #P | #P | | |---------------------------------------| 6 | | | | | | | | #P | |---------------------------------------| 5 | | | #P | | | ^Q | | ^P | |---------------------------------------| 4 | | | | #P | ^R | | | | |---------------------------------------| 3 | | | | ^P | | | | | |---------------------------------------| 2 | ^P | ^P | ^P | | | ^P | ^P | | |---------------------------------------| 1 | | | | | ^R | | ^K | | --------------------------------------- A B C D E F G H
Diag. 89
White’s position is superior; firstly, because the only open file on the board is his, and secondly, because the Black Queen’s side pawns are advanced, and therefore weak for a King’s ending. After exchanging the Queen and one Rook, the possession of the King’s file ensures the advance of the King to K4 and from there to Q5. Then the weakness of Black’s pawns decides the game.
1. QxQ RxQ 2. R-K8ch RxR 3. RxRch K-R2 4. K-R2 P-KKt3 5. K-Kt3
PxP is no threat, because White wins the pawn back at once with R-K5. By capturing, Black would only dislocate his pawns.
5. ... KKt2 6. K-B4 K-B3 7. R-K5 P-Kt3 8. K-K4 R-Q3 9. P-KB4 R-K3
Black probably hopes for a counter chance by getting a distant passed pawn on the KRook’s file. But he underrates the weakness of the Queen’s side pawns, and even without the exchange of Rooks, White would win, by settling the King’s side first and then tearing up the Queen’s side, as in the game: 10. P-KKt4, R-K2; 11. PxP, PxP; 12. P-Kt5ch, PxP; 13. PxPch.