--------------------------------------- 8 | | | | | | | | | |---------------------------------------| 7 | | | | | | | | | |---------------------------------------| 6 | | | | | | | | | |---------------------------------------| 5 | #K | | #P | | | | | | |---------------------------------------| 4 | | | ^P | | ^K | | | #P | |---------------------------------------| 3 | | | | | | | | ^P | |---------------------------------------| 2 | | | | | | | | | |---------------------------------------| 1 | | | | | | | | | --------------------------------------- A B C D E F G H
Diag. 67
which illustrates a curious position occurring from time to time in practice. Whoever has the move wins by moving into distant opposition. White, therefore, should play K-K5 K-Q5 would lose, as Black would play K-Kt5, protecting his pawn and attacking the White pawn, the protection of which White has to give up next move. In the same way Black with the move cannot play K-Kt5 because White wins the pawn with K-Q5. After 1. K-K5 Black cannot avoid the loss of the game, e.g. K-R3; 2. K-Q5, K-Kt3; 3. K-Q6, and so on. Black with the move wins similarly with K-R5.
We have still to consider end-games in which a draw results in spite of a majority of pawns, or where a win can only be achieved by the sacrifice of an extra pawn.
Diagram 68 shows the latter case. Here White can only win in the following manner: 1. P-Kt4ch, PxPch; 2. K-Kt3, K any; 3. KxP, and wins. Any other way would allow
--------------------------------------- 8 | | | | | | | | | |---------------------------------------| 7 | | | | | | | | | |---------------------------------------| 6 | | | | | | | | | |---------------------------------------| 5 | #P | | #K | | | | #P | | |---------------------------------------| 4 | ^P | | | | | | ^P | | |---------------------------------------| 3 | | ^P | ^K | | | | | | |---------------------------------------| 2 | | | | | | | | | |---------------------------------------| 1 | | | | | | | | | --------------------------------------- A B C D E F G H
Diag. 68
Black to assume the opposition and to force the draw, e.g. 1. K-B2, K-B3! 2. K-Q3, K-Q4, etc.
Not 1. K-B2, K-Kt5? 2. K-Kt2, K-B4, 3. K-B3, etc., as in Diagram 57.