Chess Strategy eBook

Edward Lasker
This eBook from the Gutenberg Project consists of approximately 250 pages of information about Chess Strategy.

Chess Strategy eBook

Edward Lasker
This eBook from the Gutenberg Project consists of approximately 250 pages of information about Chess Strategy.

Before I could proceed to the discussion of the middle game, I found it necessary to treat of the principles governing the end-game.  For in most cases play in the middle game is influenced by end-game considerations.  Here also it has been my endeavour as far as possible to reduce my subject to such principles as are generally applicable.

Finally, as regards the middle game, to which the whole of Part II is devoted, I have again made the handling of pawns, the hardest of all problems of strategy, the starting-point for my deliberations.  I have shown at length how the various plans initiated by the various openings should be developed further.  To ensure a thorough understanding of the middle game, I have given a large number of games taken from master play, with numerous and extensive notes.  Thus the student has not to rely only on examples taken haphazard from their context, but he will at the same time see how middle-game positions, which give opportunities for special forms of attack, are evolved from the opening.

It has been my desire to make the subject easily understandable and at the same time entertaining, and to appeal less to the memory of my readers than to their common sense and intelligence.  I hope in that way not to have strayed too far from the ideal I had in mind when writing this book, namely, to apply to chess the only method of teaching which has proved productive in all branches of science and art, that is, the education of individual thought.

If I have succeeded in this, I shall have the satisfaction of having contributed a little to the furthering, in the wide circles in which it is played, of the game which undoubtedly makes the strongest appeal to the intellect.

EDWARD LASKER.

PART I

CHAPTER I

INTRODUCTORY

I. RULES OF THE GAME

A game of chess is played by two opponents on a square board consisting of sixty-four White and Black squares arranged alternately.  The forces on each side comprise sixteen units, namely a King, a Queen, two Rooks, two Bishops, two Knights, and eight Pawns.  All units move according to different laws, and the difference in their mobility is the criterion of their relative value and of the fighting power they contribute towards achieving the ultimate aim, namely, the capture of the opposing King.  Before I can explain what is meant by the capture of the King, I must set out the rules of the game in full.

Diagram 1 shows the position the forces take up for the contest.  The board is so placed that there is a white square at the top left-hand corner.  The Rooks take up their positions at the corner squares, and next to them the Knights.  Next to those again are the Bishops, and in the centre the King and Queen, the White Queen on a White square, and the Black Queen on a Black square.  The eight pawns occupy the ranks immediately in front of the pieces.  From this initial position, White begins the game in which the players must move alternately.

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Project Gutenberg
Chess Strategy from Project Gutenberg. Public domain.