19. ... QR-K2 20. P-QKt4 K-B2 21. P-QR3 B-R1 22. K-B2 R-R2 23. P-Kt4 P-R3 24. R-Q3 P-QR4 25. P-KR4 PxP 26. PxP R(R2)-K2
There are no prospects on the Rook’s file, and Black is restricted to keeping his pieces mutually protected. He cannot prevent White from penetrating the King’s side.
27. K-B3 R-Kt1 28. K-B4 P-Kt3 29. R-Kt3 P-Kt4ch 30. K-B3
If Black captures the pawn, he would lose it again forthwith through White’s R-R3, and the pawn at R3 would also be captured.
30. ... Kt-Kt3 31. PxP RPxP 32. R-R3 R-Q2 33. K-Kt3
--------------------------------------- 8 | #B | | | | | | #R | | |---------------------------------------| 7 | | | | #R | | #K | | | |---------------------------------------| 6 | | #Kt| #P | #P | ^Kt| #P | | | |---------------------------------------| 5 | | #P | | | | ^P | #P | | |---------------------------------------| 4 | | ^P | | | ^P | | ^P | | |---------------------------------------| 3 | | | ^Kt| | | | ^K | ^R | |---------------------------------------| 2 | | | ^P | | | | | | |---------------------------------------| 1 | | | | ^R | | | | | --------------------------------------- A B C D E F G H
Diag. 127
The White King leaves the diagonal because Black’s P-B4 would interfere with the combination by which White intends to annihilate Black’s game in a few moves.
33. ...
K-K1
34. QR-KR1 B-Kt2
35. P-K5!!
A beautiful final stroke.
35. ... QPxP 36. Kt-K4!! Kt-Q4 37. Kt(K6)-B5 B-B1
Black dares not move the Rook on account of KtxB and Kt-Q6ch.
38. KtxR BxKt 39. R-R7ch R-B1 40. R-R1 K-Q1 41. R-R8ch B-B1 42. Kt-B5 Resigns
Mate in two is threatened. Black’s only move is Kt-K2, after which he is helpless, and White can capture the pawns one by one at his leisure (R-B7, etc.). In this game, so beautifully engineered by White, we have a further example of Lasker’s remarkable grasp of position.
Game No. 19
White: Eduard Lasker. Black: Janowski.
Four Knights’ Game.
1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. Kt-B3 Kt-B3 4. B-Kt5 B-Kt5
B-K2; 5 Castles, P-Q3; would lead into the Ruy Lopez.
5. Castles Castles 6. P-Q3 P-Q 3
It is, of course, better to castle before playing P-Q3, as the opponent could at once play Kt-Q5 and utilise the pin to initiate an immediate attack, e.g. 5. Castles, P-Q3; 6. Kt-Q5, B-B4; 7. P-Q4, PxP; 8. B-Kt5.