--------------------------------------- 8 | #R | | | #Q | #R | | #K | | |---------------------------------------| 7 | | | | #B | #B | #P | | #P | |---------------------------------------| 6 | #P | | | | ^P | | #P | ^B | |---------------------------------------| 5 | | #P | #P | #P | | | | | |---------------------------------------| 4 | | | #Kt| ^Kt| | ^P | | | |---------------------------------------| 3 | | | ^P | | | | | | |---------------------------------------| 2 | ^P | | ^B | | ^Q | | ^P | ^P | |---------------------------------------| 1 | | | | | ^R | ^R | ^K | | --------------------------------------- A B C D E F G H
Diag. 123
20. ... B-KB3 21. P-Kt4 P-Kt 22. P-B5 P-Q6 23. BxP BxKP
If PxKP then 24. PxKtP, Kt-K4; 25. RxKt, BxR; 26. Q-R5, Q-B3; 27. RxQ, BxR; 28. PxPch, K-R1; 29. Q-B7, etc.; or 26. ... BxP; 27. B-B8, etc.
24. PxB Q-Kt3ch 25. K-R1 Resigns
Game No. 17
White: Berlin. Black: Riga.
Ruy Lopez.
Move 1-6 as in Game No. 16.
--------------------------------------- 8 | #R | | #B | #Q | #K | #B | | #R | |---------------------------------------| 7 | | #P | #P | #P | | #P | #P | #P | |---------------------------------------| 6 | #P | | #Kt| | | | | | |---------------------------------------| 5 | | | | | #P | | | | |---------------------------------------| 4 | ^B | | | ^P | #Kt| | | | |---------------------------------------| 3 | | | | | | ^Kt| | | |---------------------------------------| 2 | ^P | ^P | ^P | | | ^P | ^P | ^P | |---------------------------------------| 1 | ^R | ^Kt| ^B | ^Q | | ^R | ^K | | --------------------------------------- A B C D E F G H
Diag. 124
6. ... PxP
Compare note to move No. 6 in Game 14.
7. R-K1 P-Q4 8. KtxP B-Q3
This is the key to the variation. Black threatens to obtain a draw by perpetual check through BxPch, followed by Q-R5ch and QxPch. This is not good enough against a weaker opponent in a tournament, and a strong player cannot afford to play the Riga defence. But that is not a point against the variation. To prove it unsound, White has to find a win.
9. KtxKt
BxPch
10. K-R1!
After 10. K-B1 Black has a tremendous attack, and drives it home before White can manage to bring his extra piece into play. A game Maroczy-Berger (Vienna, 1908) is an illustration of this. It continued in this way: 10. K-B1, Q-R5; 11. B-K3, Castles; 12. Kt-Q4, B-Kt5; 13. Kt-KB3, Q-R4. Now White has no satisfactory continuation. 14. Kt-Q2 obstructs the Queen, and it is difficult to bring the Rooks into concerted action. 14. Kt-B3, QR-Q1; 15. Q-Q3, BxKt; 16. PxB, QxP; 17. KtxKt, PxKt; 18. Q-B3, Q-R6ch; 19. K-K2, Q-Kt5ch; 20. K-B1, R-Q4; 21. B-Kt3, R-KR4; 22. P-B3, PxP; Resigns.