Chess and Checkers : the Way to Mastership eBook

Edward Lasker
This eBook from the Gutenberg Project consists of approximately 158 pages of information about Chess and Checkers .

Chess and Checkers : the Way to Mastership eBook

Edward Lasker
This eBook from the Gutenberg Project consists of approximately 158 pages of information about Chess and Checkers .
+---------------------------------------+
8 |    |    |    | ^R |    | #Kt| #K | #R |
|---------------------------------------|
7 | #P | #B | #P |    |    | #P |    |    |
|---------------------------------------|
6 |    | #P | #Q | #B |    |    | #P |    |
|---------------------------------------|
5 |    |    |    |    |    |    |    |    |
|---------------------------------------|
4 |    |    |    |    |    | ^Kt| ^Kt|    |
|---------------------------------------|
3 |    | ^B |    | ^Q |    |    |    | ^P |
|---------------------------------------|
2 | ^P | ^P | ^P |    |    |    | ^P | ^K |
|---------------------------------------|
1 |    |    |    |    |    |    |    |    |
+---------------------------------------+
a    b    c    d    e    f    g    h

Diagram 6.

Moreover, the latter cannot be taken by the Pawn on f7 as the black King would be in check by the Bishop on b3.  The Pawn is “pinned” by the Bishop.  Black’s Knight cannot take White’s Queen either as he is pinned by White’s Rook.  Finally, there is no piece available which may be interposed between White’s Queen and Black’s King; in other words:  Black is checkmate, his game is lost.

If it were Black’s move he would take the Pawn g2 with the Queen.  Now White’s King is in check as Black’s Queen threatens to take him on the next move.  He may not take the Queen as he would then be captured by the Bishop b7.  Neither may the Knight f4 take the Queen as he is pinned by the Bishop d6.  Moreover, the King may not escape to g1, h1 or g3, these three squares lying in the rangeof Black’s Queen; and so there is no move on the board with which to get White’s King out of check:  He is checkmate, White loses the game.

Stalemate

If a player, without being in check, cannot make any move which would not get his King into check, he is said to be stalemate.  In this case the game is considered a draw.  Diagram 7 shows an example.

White on the move, although his forces are much inferior, can draw the game by checking with the Rook on f3.  Black cannot very well make a move with his King in reply, as then White’s Rook would take the Queen.  Black, therefore, must capture the Rook with the Queen and with this move he stalemates White, as the latter has no move left which would not bring his King into check.

+---------------------------------------+
8 |    |    |    |    |    |    |    |    |
|---------------------------------------|
7 |    |    |    |    |    |    |    |    |
|---------------------------------------|
6 |    |    |    |    |    |    |    |    |
|---------------------------------------|
5 |    |    |    |    |    |    |    |    |
|---------------------------------------|
4 |    |    |    |    |    |    |    |    |
|---------------------------------------|
3 |    |    |    | #Q |    |    |    | #K |
|---------------------------------------|
2 |    |    |    |    |    | ^R |    |    |
|---------------------------------------|
1 |    |    |    |    | #R | ^Kt| ^K |    |
+---------------------------------------+
a    b    c    d    e    f    g    h

Diagram 7.

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Project Gutenberg
Chess and Checkers : the Way to Mastership from Project Gutenberg. Public domain.