Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. eBook

This eBook from the Gutenberg Project consists of approximately 54 pages of information about Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books..

Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. eBook

This eBook from the Gutenberg Project consists of approximately 54 pages of information about Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books..

The country for Kriegspiel should be made up, I think, of heavy blocks or boxes of wood about 3 x 3 x 1/2 feet, and curved pieces (with a rounded outline and a chord of three feet, or shaped like right-angled triangles with an incurved hypotenuse and two straight sides of 3 feet) can easily be contrived to round off corners and salient angles.  These blocks can be bored to take trees, etc., exactly as the boards in Little Wars are bored, and with them a very passable model of any particular country can be built up from a contoured Ordnance map.  Houses may be made very cheaply by shaping a long piece of wood into a house-like section and sawing it up.  There will always be someone who will touch up and paint and stick windows on to and generally adorn and individualise such houses, which are, of course, the stabler the heavier the wood used.  The rest of the country as in Little Wars.

Upon such a country a Kriegspiel could be played with rules upon the lines of the following sketch rules, which are the result of a discussion between Colonel Sykes and myself, and in which most of the new ideas are to be ascribed to Colonel Sykes.  We proffer them, not as a finished set of rules, but as material for anyone who chooses to work over them, in the elaboration of what we believe will be a far more exciting and edifying Kriegspiel than any that exists at the present time.  The game may be played by any number of players, according to the forces engaged and the size of the country available.  Each side will be under the supreme command of a General, who will be represented by a cavalry soldier.  The player who is General must stand at or behind his representative image and within six feet of it.  His signalling will be supposed to be perfect, and he will communicate with his subordinates by shout, whisper, or note, as he thinks fit.  I suggest he should be considered invulnerable, but Colonel Sykes has proposed arrangements for his disablement.  He would have it that if the General falls within the zone of destruction of a shell he must go out of the room for three moves (injured); and that if he is hit by rifle-fire or captured he shall quit the game, and be succeeded by his next subordinate.

Now as to the Moves.

It is suggested that: 
  Infantry shall move one foot. 
  Cavalry shall move three feet. 
    The above moves are increased by one half for troops in twos
    or fours on a road. 
  Royal Engineers shall move two feet. 
  Royal Artillery shall move two feet. 
  Transport and Supply shall move one foot on roads, half foot
    across country. 
  The General shall move six feet (per motor), three feet across country. 
  Boats shall move one foot. 
  In moving uphill, one contour counts as one foot; downhill, two
  contours count as one foot.  Where there are four contours to one
  foot vertical the hill is impassable for wheels unless there is a road.

Copyrights
Project Gutenberg
Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. from Project Gutenberg. Public domain.