Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. eBook

This eBook from the Gutenberg Project consists of approximately 54 pages of information about Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books..

Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. eBook

This eBook from the Gutenberg Project consists of approximately 54 pages of information about Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books..

(IV) If a gun is in action it can either be moved or fired at each move, but not both.  If it is fired, it may fire as many as four shots in each move.  It may be swung round on its axis (the middle point of its wheel axle) to take aim, provided the Country about it permits; it may be elevated or depressed, and the soldiers about it may, at the discretion of the firer, be made to lie down in their places to facilitate its handling.  Moreover, soldiers who have got in front of the fire of their own guns may lie down while the guns fire over them.  At the end of the move the gun must be left without altering its elevation and pointing in the direction of the last shot.  And after firing, two men must be placed exactly at the end of the trail of the gun, one on either side in a line directly behind the wheels.  So much for firing.  If the gun is moved and not fired, then at least four men who are with the gun must move up with it to its new position, and be placed within six inches of it in its new position.  The gun itself must be placed trail forward and the muzzle pointing back in the direction from which it came, and so it must remain until it is swung round on its axis to fire.  Obviously the distance which a gun can move will be determined by the men it is with; if there are at least four cavalry-men with it, they can take the gun two feet, but if there are fewer cavalry-men than four and the rest infantry, or no cavalry and all infantry, the gun will be movable only one foot.

(V) Every man must be placed fairly clear of hills, buildings, trees, guns, etc.  He must not be jammed into interstices, and either player may insist upon a clear distance between any man and any gun or other object of at least one-sixteenth of an inch.  Nor must men be packed in contact with men.  A space of one-sixteenth of an inch should be kept between them.

(VI) When men are knocked over by a shot they are dead, and as many men are dead as a shot knocks over or causes to fall or to lean so that they would fall if unsupported.  But if a shot strikes a man but does not knock him over, he is dead, provided the shot has not already killed a man.  But a shot cannot kill more than one man without knocking him over, and if it touches several without oversetting them, only the first touched is dead and the others are not incapacitated.  A shot that rebounds from or glances off any object and touches a man, kills him; it kills him even if it simply rolls to his feet, subject to what has been said in the previous sentence.

HAND-TO-HAND FIGHTING AND CAPTURING

(1) A man or a body of men which has less than half its own number of men on its own side within a move of it, is said to be isolated.  But if there is at least half its number of men of its own side within a move of it, it is not isolated; it is supported.

(2) Men may be moved up into virtual contact (one-eighth of an inch or closer) with men of the opposite side.  They must then be left until the end of the move.

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Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. from Project Gutenberg. Public domain.