349.—STALEMATE.
Working independently, the same position was arrived at by Messrs. S. Loyd, E.N. Frankenstein, W.H. Thompson, and myself. So the following may be accepted as the best solution possible to this curious problem :—
White. Black. 1. P—Q4 1. P—K4 2. Q—Q3 2. Q—R5 3. Q—KKt3 3. B—Kt5 ch 4. Kt—Q2 4. P—QR4 5. P—R4 5. P—Q3 6. P—R3 6. B—K3 7. R—R3 7. P—KB4 8. Q—R2 8. P—B4 9. R—KKt3 9. B—Kt6 10. P—QB4 10. P—B5 11. P—B3 11. P—K5 12. P—Q5 12. P—K6
And White is stalemated.
We give a diagram of the curious position arrived at. It will be seen that not one of White’s pieces may be moved.
[Illustration]
+-+-+-+-+-+-+-+-+ |r|n| | |k| |n|r| +-+-+-+-+-+-+-+-+ | |p| | | | |p|p| +-+-+-+-+-+-+-+-+ | | | |p| | | | | +-+-+-+-+-+-+-+-+ |p| |p|P| | | | | +-+-+-+-+-+-+-+-+ |P|b|P| | |p| |q| +-+-+-+-+-+-+-+-+ | |b| | |p|P|R|P| +-+-+-+-+-+-+-+-+ | |P| |N|P| |P|Q| +-+-+-+-+-+-+-+-+ | | |B| |K|B|N|R| +-+-+-+-+-+-+-+-+
350.—THE FORSAKEN KING.
Play as follows:—
White. Black.
1. P to K 4th 1. Any move
2. Q to Kt 4th 2. Any move except
on KB file (a)
3. Q to Kt 7th 3. K moves to royal
row
4. B to Kt 5th 4. Any move
5. Mate in two moves
If 3. K other than to royal
row
4. P to Q 4th 4. Any move
5. Mate in two moves
(a) If 2. Any move on KB file
3. Q to Q 7th 3. K moves to royal
row
4. P to Q Kt 3rd 4. Any move
5. Mate in two moves
If 3. K other than to royal
row
4. P to Q 4th 4. Any move
5. Mate in two moves
Of course, by “royal row” is meant the row on which the king originally stands at the beginning of a game. Though, if Black plays badly, he may, in certain positions, be mated in fewer moves, the above provides for every variation he can possibly bring about.
351.—THE CRUSADER.
White. Black. 1. Kt to QB 3rd 1. P to Q 4th 2. Kt takes QP 2. Kt to QB 3rd 3. Kt takes KP 3. P to KKt 4th 4. Kt takes B 4. Kt to KB 3rd 5. Kt takes P 5. Kt to K 5th 6. Kt takes Kt 6. Kt to B 6th 7. Kt takes Q 7. R to KKt sq 8. Kt takes BP 8. R to KKt 3rd 9. Kt takes P 9. R to K 3rd 10. Kt takes P 10. Kt to Kt 8th 11. Kt takes B 11. R to R 6th 12. Kt takes R 12. P to Kt 4th 13. Kt takes P (ch) 13. K to B 2nd 14. Kt takes P 14. K to Kt 3rd 15. Kt takes R 15. K to R 4th 16. Kt takes Kt 16. K to R 5th White now mates in three moves. 17. P to Q 4th 17. K to R 4th 18. Q to Q 3rd 18. K moves 19. Q to KR 3rd (mate) If 17. K to Kt 5th 18. P to K 4th (dis. ch) 18. K moves 19. P to KKt 3rd (mate)
The position after the sixteenth move, with the mate in three moves, was first given by S. Loyd in Chess Nuts.