Amusements in Mathematics eBook

Henry Dudeney
This eBook from the Gutenberg Project consists of approximately 597 pages of information about Amusements in Mathematics.

Amusements in Mathematics eBook

Henry Dudeney
This eBook from the Gutenberg Project consists of approximately 597 pages of information about Amusements in Mathematics.

337.—­THE FOUR KANGAROOS.

[Illustration]

A pretty symmetrical solution to this puzzle is shown in the diagram.  Each of the four kangaroos makes his little excursion and returns to his corner, without ever entering a square that has been visited by another kangaroo and without crossing the central line.  It will at once occur to the reader, as a possible improvement of the puzzle, to divide the board by a central vertical line and make the condition that this also shall not be crossed.  This would mean that each kangaroo had to confine himself to a square 4 by 4, but it would be quite impossible, as I shall explain in the next two puzzles.

338.—­THE BOARD IN COMPARTMENTS.

[Illustration]

In attempting to solve this problem it is first necessary to take the two distinctive compartments of twenty and twelve squares respectively and analyse them with a view to determining where the necessary points of entry and exit lie.  In the case of the larger compartment it will be found that to complete a tour of it we must begin and end on two of the outside squares on the long sides.  But though you may start at any one of these ten squares, you are restricted as to those at which you can end, or (which is the same thing) you may end at whichever of these you like, provided you begin your tour at certain particular squares.  In the case of the smaller compartment you are compelled to begin and end at one of the six squares lying at the two narrow ends of the compartments, but similar restrictions apply as in the other instance.  A very little thought will show that in the case of the two small compartments you must begin and finish at the ends that lie together, and it then follows that the tours in the larger compartments must also start and end on the contiguous sides.

In the diagram given of one of the possible solutions it will be seen that there are eight places at which we may start this particular tour; but there is only one route in each case, because we must complete the compartment in which we find ourself before passing into another.  In any solution we shall find that the squares distinguished by stars must be entering or exit points, but the law of reversals leaves us the option of making the other connections either at the diamonds or at the circles.  In the solution worked out the diamonds are used, but other variations occur in which the circle squares are employed instead.  I think these remarks explain all the essential points in the puzzle, which is distinctly instructive and interesting.

339.—­THE FOUR KNIGHTS’ TOURS.

[Illustration]

It will be seen in the illustration how a chessboard may be divided into four parts, each of the same size and shape, so that a complete re-entrant knight’s tour may be made on each portion.  There is only one possible route for each knight and its reversal.

340.—­THE CUBIC KNIGHT’S TOUR.

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Amusements in Mathematics from Project Gutenberg. Public domain.