School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

Musical Notes

This trick is easily played where a group is sitting around a bare wooden table.  The player knowing the trick, pricks the prongs of a fork with his finger nails, causing it to vibrate as a tuning fork.  He then makes his audience think that he pulls music from the nose of another player by reaching with his free hand and touching the nose of said player, and to the surprise of his auditors, music is heard.

The Trick—­The instant the one who plays the trick touches the nose, he unobserved allows the end of the fork to come in contact with the hard surface of the table.  The vibration of the fork is inaudible until its end comes in contact with the table.

Siam Club

Players are invited to join the Siam Club, for which certain rites and ceremonies are necessary.  Those to be initiated into the club then kneel in a circle in the centre of the room and after bowing forward so that their foreheads touch the floor, they repeat after the leader the following sacred secret words, which they are instructed not to disclose to anyone else, under any conditions:  “O whattagoo Siam.”  They repeat this over and over again until they begin to realize that they are saying, “Oh, what a goose I am.”

Divesting

The trick is to remove the vest of one of the players while he is still wearing his coat.  To accomplish the trick one must stand in front of the subject, unbutton the vest, loosening the buckles on the strap behind.  Next he runs his left hand under the coat, raises the lower end of the back of the vest, while with his right hand he grasps the end of the vest around the neck of the person, who is instructed to hold his arms high above his head.  The back of the vest may then be pulled over the head of the subject.  One of the lower ends of the vest is then pushed down the coat sleeve.  The operator then runs his hand up the coat sleeve and pulls the vest down the sleeve until the arm hole is free from the subject’s hand.  The vest is then drawn back up the sleeve and pulled through the sleeve and over the hand of the other arm.  It can then easily be removed either by pulling down or up the sleeve.

CHAPTER VI

STUNT ATHLETIC MEET

Standing Broad Jump

The group is divided into competing teams.  Each team lines up behind the starting line.  Each is instructed to see how many feet he can have credited to him in this event.  The first player on each team is then instructed to heel the starting line with his right foot and to place his left foot immediately in front of and in line with his right foot, so that the heel touches the toe.  The second player on each team then places his right foot in front of and in line with and against the advance foot of Number 1, and places his left foot in front of his right.  All of the players take this position.  The team having the longest feet wins the game by measuring the greatest distance in front of the starting line.

Copyrights
Project Gutenberg
School, Church, and Home Games from Project Gutenberg. Public domain.