The Blue Book of Chess eBook

Howard Staunton
This eBook from the Gutenberg Project consists of approximately 393 pages of information about The Blue Book of Chess.

The Blue Book of Chess eBook

Howard Staunton
This eBook from the Gutenberg Project consists of approximately 393 pages of information about The Blue Book of Chess.

[Footnote H:  Black has now the better game.]

[Footnote I:  Better would have been 22...  Q. to B’s 2d 23.  Q. to Kt’s 2d, K. R. to B’s sq.; 24.  R. takes Q., Q. takes R., with the command of the open file.]

[Footnote J:  NOTES BY L. HOFFER.—­Q. to B’s 2d could be played here.]

[Footnote K:  An alternative would be 25...  Q. to B’s 3d; 26.  P. to K’s 5th, Q. to Q’s sq.; 27.  R. takes R., Q. takes R.; 28.  Q. to B’s 2d, Q. takes Q.; 29.  B. takes Q., Kt. to Q’s 2d, winning the K. P.]

[Footnote L:  Q. to Q’s 3d or Q. to B’s 2d could be played.  The text move gives White a chance to bring his Queen effectively into play.]

[Footnote M:  Kt. to K’s sq. would have been safer.]

[Footnote N:  Marshall did not expect this complaisance, and Janowsky would not have obliged him had he seen the fatal 35.  Q. to R’s 4th. 34...  Kt. takes K. P. should have been played.]

[Footnote O:  Marshall risked losing the game in trying to win.  His boldness was rewarded, but the verdict should be:  Don’t try it again.]

CHAPTER VI.

IRREGULAR OPENINGS.

GAME THE FIRST.

THE FRENCH GAME.

WHITE.                           BLACK.
1.  P. to K’s 4th.                1.  P. to K’s 3d.

These two moves begin the “French Game.”

2.  P. to Q’s 4th. (best) 2.  P. to Q’s 4th.
3.  P. takes P. (best) 3.  P. takes P.
4.  P. to Q. B’s 4th. 4.  K. B. checks.
5.  B. to Q’s 2d. 5.  Q. to K’s 2d. (ch.)
6.  Q. to K’s 2d. 6.  Q. B. to K’s 3d.
7.  P. takes P. 7.  B. takes B. (ch.)
8.  Q. Kt. takes B. 8.  B. takes P.

                                      The game is equal.

VARIATION,

Beginning at White’s 2d move.

WHITE.                            BLACK.
1.  P. to K’s 4th.                1.  P. to K’s 3d.
2.  P. to K. B’s 4th.             2.  P. to Q’s 4th.
3.  P. takes P.                   3.  P. takes P.
4.  K. Kt. to B’s 3d.             4.  P. to Q. B’s 4th.
5.  P. to Q’s 4th.                5.  Q. Kt. to B’s 3d.
6.  P. to Q. B’s 3d.              6.  K. Kt. to B’s 3d.
7.  Q. B. to K’s 3d.              7.  Q. to her Kt’s 3d.
8.  Q. to her Kt’s 3d.            8.  Q. Kt. to R’s 4th.
9.  Q. takes Q.                   9.  P. takes Q.
10.  K. B. checks.                10.  Q. B. to Q’s 2d.
11.  B. takes B. (ch.)            11.  K. Kt. takes B.
The game is even.

GAME THE SECOND.

THE SICILIAN GAME.

WHITE.                              BLACK.
1.  P. to K’s 4th.                1.  P. to Q. B’s 4th.

These moves commence the “Sicilian Game.”  Black’s move is considered by Staunton the best reply to White’s move, 1.  P. to K’s 4th.

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The Blue Book of Chess from Project Gutenberg. Public domain.