GAME II.—From Mr. Cochrane’s Treatise.
{PGN 53}
WHITE. BLACK. 1. P. to K’s 4th. 1. P. to K’s 4th. 2. P. to K. B’s 4th. 2. P. takes P. 3. K. Kt. to B’s 3d. 3. P. to K. Kt’s 4th. 4. K. B. to Q. B’s 4th. 4. P. to Kt’s 5th. 5. Kt. to K’s 5th. 5. Q. checks. 6. K. to B’s sq. 6. P. to K. B’s 6th. 7. Q. to K’s sq. 7. P. takes P. (ch.) 8. K. takes P. 8. Q. to K. R’s 6th. (ch.) 9. K. to his B’s 2d. 9. K. B. to Kt’s 2d. 10. P. to Q’s 4th. 10. P. to Q’s 3d. 11. B. takes B. P. (ch.) 11. K. to his 2d. 12. B. takes K. Kt. 12. R. takes B. 13. K. Kt. to Q. B’s 4th. 13. Q. to K. B’s 6th. (ch.) 14. K. to Kt’s sq. 14. B. takes Q. P. (ch.) 15. B. to K’s 3d. 15. P. to K. Kt’s 6th. 16. P. to K. R’s 3d. 16. P. to Kt’s 7th. 17. K. R. to his 2d. 17. Q. B. takes K. R. P. 18. Q. Kt. to Q’s 2d. 18. Q. to K. B’s 8th. (ch.) 19. Kt. takes Q. 19. P. takes Kt. Becoming a Q., giving check, double check, and mate.
THE MUZIO GAMBIT.
In the two defences to the King’s Gambit by Salvio and Cochrane just examined, when the second player for his fourth move advances his P. to K. Kt’s 5th, attacking the Knight, White replies by moving his Knight to King’s 5th, subjecting himself, as was shown, to a counter-attack, from which escape without loss is difficult if not impracticable. From this circumstance, apparently, originated the conception of the “Muzio Gambit,” wherein the first player instead of removing the attacked Knight boldly abandons him, and by castling is enabled to bring an almost overwhelming array of forces to the immediate assault of the adverse King.
GAME THE FIRST.