WHITE. BLACK.
1. P. to K’s 4th. 1. P. to K’s 4th.
2. K. B. to Q. B’s 4th. 2. K. Kt. to B’s 3d.
3. P. to Q’s 3d. 3. K. B. to Q. B’s 4th
4. K. Kt. to B’s 3d. 4. P. to Q’s 3d.
5. P. to Q. B’s 3d. 5. Castles.
6. P. to Q. R’s 4th. 6. P. to Q. R’s 4th.
The game is even.
GAME THE THIRD.
WHITE. BLACK.
1. P. to K’s 4th. 1. P. to K’s 4th.
2. K. B. to Q. B’s 4th. 2. K. Kt. to B’s 3d.
3. P. to K. B’s 4th. 3. P. to Q’s 4th.
4. P. takes Q. P. 4. P. takes B. P.
5. P. to Q’s 4th. 5. B. to K. Kt’s 5th.
6. K. Kt. to B’s 3d.
There is no advantage on either side.
GAME THE FOURTH.
WHITE.
BLACK.
1. P. to K’s 4th.
1. P. to K’s 4th.
2. B. to Q. B’s 4th.
2. K. Kt. to B’s 3d.
3. K. Kt. to B’s 3d.
3. Kt. takes K. P.
4. P. to Q’s 3d.
4. Kt. to Q’s 3d.
5. Kt. takes K. P. 5.
Kt. takes B.
6. Kt. takes Kt. 6.
P. to Q’s 4th.
7. Kt. to K’s 5th.
7. K. B. to Q’s 3d.
8. P. to Q’s 4th.
8. Castles.
9. Castles. 9.
P. to K. B’s 3d.
10. Kt. to K. B’s 3d.
Neither party can boast of advantage.
COUNTER GAMBIT IN THE KING’S BISHOP’S OPENING
GAME THE FIRST.
WHITE. BLACK. 1. P. to K’s 4th. 1. P. to K’s 4th. 2. K. B. to Q. B’s 4th. 2. P. to K. B’s 4th.
You have now the choice of refusing or accepting the gambit; the former is the more judicious mode of operating, and the consequences arising from it will be shown in this game, while the result of your accepting the gambit shall be considered in the next.
3. P. to Q’s 3d.
3. K. Kt. to B’s 3d.
4. P. to K. B’s 4th.
4. K. P. takes P.
5. Q. B. takes P. 5.
P. takes K. P.
6. Q. P. takes P. 6.
Q. to K’s 2d.
7. P. to K’s 5th.
7. P. to Q’s 3d.
8. Q. to K’s 2d.
8. P. takes P.
9. B. takes P. 9.
P. to Q. B’s 3d.
10. K. Kt. to B’s 3d.
You have a better developed opening.
VARIATION I.
Beginning at White’s 3d move.
WHITE. BLACK.
1. P. to K’s 4th. 1. P. to K’s 4th.
2. K. B. to Q. B’s 4th. 2. P. to K. B’s 4th.
3. P. to Q’s 4th. 3. P. takes Q. P. (best)
4. Q. takes P. 4. Q. Kt. to B’s 3d.
5. Q. to K’s 3d. 5. P. takes P.
6. Q. takes P. (ch.) 6. Q. to K’s 2d.
The game is even.