| | | | | | P | | |
+—–+—–+—–+—–+—–+—–+—–+—–+
| | | | | | | K | |
+—–+—–+—–+—–+—–+—–+—–+—–+
| | | | | | | | |
+—–+—–+—–+—–+—–+—–+—–+—–+
| | B*| | | | | | |
+—–+—–+—–+—–+—–+—–+—–+—–+
| | | | | | | | |
+—–+—–+—–+—–+—–+—–+—–+—–+
| | | | | | | | |
+—–+—–+—–+—–+—–+—–+—–+—–+
WHITE.
ROOK AGAINST KNIGHT.
In ordinary positions, and where the Knight is near to, or cannot be prevented approaching, his King, the weaker party will be able to draw the game. The method of doing so, however, is not very easy, and there are many positions (of which we shall give an example) where the Rook can win.
In the following position (see Diagram 23) White will win either with the move or without it.
WHITE.
BLACK.
1. Kt.
to R’s 2d. (ch.)
2. K. to K. B’s 7th.
2. Kt. to Kt’s 4th. (ch.)
3. K. to K. Kt’s 6th.
And wins.
ROOK AND PAWN AGAINST BISHOP.
Diagram 24.
WHITE.
BLACK.
1. R. to Q. Kt’s 7th.
1. B. to Q. B’s 5th.
2. R. to Q. B’s 7th.
2. B. to Q. Kt’s 4th.
3. K. to B’s 5th.
3. B. to K’s 7th. (best)
4. P. to B’s 7th.
4. K. to Kt’s 2d. (best)
5. K. to his 6th. 5.
B. to K. R’s 4th. (best)
6. R. to Kt’s 7th.
6. B. to K. Kt’s 3d.
7. P. to B’s 8th,
7. K. takes Q.
becoming a Q. (ch.)
8. K. to B’s 6th.
And wins.
ROOK AGAINST THREE MINOR PIECES.
Diagram 25.
WHITE. BLACK. 1. R. to Q. R’s 3d. (ch.) 1. B. to K’s 6th. 2. R. to Q. R’s 2d. 2. K. to Kt’s 6th. 3. R. to K. R’s 2d. 3. B. to K. B’s 5th. 4. R. to Q. R’s 2d. 4. B. to K. R’s 6th. 5. R. to Q. R’s 3d. (ch.) 5. B. to K’s 6th. 6. R. to Q. R’s 2d. 6. Kt. to K. B’s 7th. (ch.) 7. K. to Kt’s sq. 7. B. to K. Kt’s 7th. 8. R. to K’s 2d. 8. Kt. to K. R’s 6th. (checkmate.)
ROOK AND PAWN AGAINST ROOK.
Diagram 26.
WHITE. BLACK.
1. P. to K’s 5th. 1. R. to Q. Kt’s 3d.
2. R. to Q. R’s 7th. 2. R. to Q. B’s 3d.
3. P. to K’s 6th. 3. R. to Q. B’s 8th.
4. K. to K. B’s 6th. 4. R. to K. B’s 8th. (ch.)
And will draw.
ROOK AGAINST ONE OR MORE PAWNS.
Diagram 27.
White must lose, even with the move.
Suppose:—
WHITE. BLACK.
1. R. to K’s 8th. 1. K. to Q’s 2d.
2. K. to his 3d. 2. P. “Queens.”
&c., &c.