QUEEN AGAINST ROOK.
Diagram 12.
WHITE.
BLACK.
1. K.
to Kt’s 6th.
2. K. to K’s 6th.
2. R. to Q. B’s 7th.
3. K. to Q’s 5th.
3. K. to Kt’s 7th.
4. K. to Q’s 4th.
4. K. to R’s 8th.
5. K. to Q’s 3d.
5. R. to Kt’s 7th.
6. Q. to K. R’s 4th. (ch.)
6. K. to Kt’s 8th.
7. K. to B’s 3d.
7. R. to K. R’s 7th.
8. Q. to Kt’s 5th. (ch.)
8. K. to R’s 8th.
9. Q. to R’s 6th. (ch.)
9. K. to Kt’s 8th.
10. Q. to Kt’s 6th. (ch.)
10. K. to R’s 7th.
11. Q. to R’s 7th. (ch.)
11. K. to Kt’s 8th.
12. Q. to Kt’s 8th. (ch.)
Then takes Rook, and wins.
QUEEN AGAINST ROOK AND PAWN.
With few exceptions, arising from peculiar situations, the Queen wins also against a Rook and Pawn. Diagram 13, illustrating a won game, is from Philidor.
Diagram 13.
White moves and wins.
WHITE. BLACK. 1. Q. to R’s 7th. (ch.) 1. K. to K’s 3d. (best.) 2. Q. to Q. B’s 7th. 2. R. to Q. B’s 4th. 3. Q. to Q’s 8th.[A] 3. R. to K’s 4th. 4. Q. to K’s 8th. (ch.) 4. K. to Q’s 4th. 5. Q. to Q. B’s 8th. 5. R. to K’s 5th. (ch.) 6. K. to K. B’s 5th. 6. R. to K’s 4th. (ch.) 7. K. to K. B’s 6th. 7. R. to K’s 5th. 8. Q. to K. B’s 5th. (ch.) 8. R. to K’s 4th. 9. Q. to Q’s 3d. (ch.) 9. K. to Q. B’s 4th. 10. Q. to Q’s 2d. 10. K. to Q. B’s 3d. 11. Q. to Q’s 4th. 11. K. to Q’s 2d. 12. Q. to Q. B’s 4th. 12. R. to Q. B’s 4th. 13. Q. to K. B’s 7th. (ch.) 13. K. to Q. B’s 3d. 14. K. to his 7th. 14. R. to K’s 4th. (ch.) 15. K. to Q’s 8th. 15. R. to Q. B’s 4th. 16. Q. to Q’s 7th. (ch.) 16. K. to Q’s 4th. 17. K. to K’s 7th. 17. R. to Q. B’s 3d. 18. Q. to K. B’s 5th. (ch.) 18. K. to Q. B’s 5th. 19. K. to Q’s 7th. 19. R. to Q. B’s 4th. 20. Q. to K’s 4th. (ch.) 20. K. to Kt’s 6th. 21. K. takes P. And wins.
[Footnote A: This is the position which White must endeavor to gain, in order that he may force the King to his Queen’s 4th, in front of the Pawn.]
QUEEN AGAINST TWO BISHOPS.
The Queen usually wins against two of the minor Pieces, at least if they are on different parts of the board, or at a distance from their King. There are, however, many instances in which, by skilful play, the weaker force may draw the game.
The two Bishops will be able to draw when they can assume a position similar to that in Diagram 14, or in other words, such a position in front of their King, that the adverse King cannot approach.
Diagram 14.
White moves first.