[Footnote A: NOTES by JAS. MASON.—In this familiar “double Lopez” predicament, 7. B. takes Kt. is highly recommended, if a dull but durable kind of game is desired.]
[Footnote B: ... Something like a leap in the dark. If the doubled Pawn can be “dissolved” betimes, or the open file well used in attack, a safe landing may be confidently expected.]
[Footnote C: More or less necessary, sooner or later. Black does not attempt to dissolve, just here; for then Q. to R’s 6th, threatening Kt. to Kt’s 5th, might be uncomfortable.]
[Footnote D: Routine—indirectly including the questionable 16. P. to Q’s 5th? At once Kt. to Kt’s sq., to be speedily followed by P. to Kt’s 3d and P. to K. B’s 4th, would have given the matter another and perhaps very different complexion.]
[Footnote E: ... The difference is in favor of the young American representative, who presses it fully.]
[Footnote F: Manifestly weakening. The Russian champion feels himself on the defensive, and at a loss how to continue. Thus the text move may be as good as any other.]
[Footnote G: 24. Kt. to R’s 4th would be much stronger, the importance of halting the advancing Rook Pawn duly considered. Going from bad to worse, the downright blunder two moves later caps the climax—and more need not be said.]
GAME THE SIXTH.
WHITE. BLACK.
1. P. to K’s 4th. 1. P. to K’s 4th.
2. K. Kt. to B’s 3d. 2. K. B. to Q. B’s 4th.
3. Kt. takes K. P. 3. Q. to K’s 2d.
4. P. to Q’s 4th. 4. B. to Q. Kt’s 3d.
5. K. B. to Q. B’s 4th. 5. K. Kt. to B’s 3d.
6. B takes B. P. (ch.) 6. K. to B’s sq.
7. B. to Q. Kt’s 3d. 7. Kt. takes K’s P
8. Castles,
And you have an excellent position.
GAME THE SEVENTH.
COUNTER GAMBIT IN THE KNIGHT’S OPENING.
WHITE. BLACK. 1. P. to K’s 4th. 1. P. to K’s 4th. 2. K. Kt. to B’s 3d. 2. P. to K. B’s 4th.
This second move of Black gives the name of Counter Gambit to this game.