Outdoor Sports and Games eBook

This eBook from the Gutenberg Project consists of approximately 292 pages of information about Outdoor Sports and Games.

Outdoor Sports and Games eBook

This eBook from the Gutenberg Project consists of approximately 292 pages of information about Outdoor Sports and Games.

Farmer:  A scout must have a practical knowledge of ploughing, cultivating, drilling, hedging and draining.  He must also have a working knowledge of farm machinery, hay-making, reaping, heading and stacking, and a general acquaintance with the routine seasonal work on a farm, including the care of cattle, horses, sheep and pigs.

Fireman:  A scout must know how to give the alarm to inhabitants, police, etc.  How to enter burning buildings.  How to prevent spread of fire.  Use of hose, unrolling, joining up, hydrants, use of nozzle, etc.  The use of escape, ladders, and shutes; improvising ropes, jumping sheets, etc.  The fireman’s lift, how to drag patient, how to work in fumes, etc.  The use of fire extinguishers.  How to rescue animals.  How to salve property, climb and pass buckets.  “Scrum” to keep back crowd.

First Aid to Animals:  A scout must have a general knowledge of the anatomy of domestic and farm animals, and be able to describe treatment and symptoms of the following:  Wounds, fractures and sprains, exhaustion, choking, lameness.  He must understand shoeing and shoes, and must be able to give a drench for colic.

Gardener:  A scout must dig a piece of ground not less than twelve feet square, know the names of a dozen plants pointed out in an ordinary garden, understand what is meant by pruning, grafting and manuring, plant and grow successfully six kinds of vegetables or flowers from seeds or cuttings, cut and make a walking stick, or cut grass with scythe under supervision.

Handyman:  A scout must be able to paint a door or bath, whitewash a ceiling, repair gas fittings, tap washers, sash lines, window and door fastenings, replace gas mantles and electric light bulbs, hang pictures and curtains, repair blinds, fix curtain and portiere rods, blind fixtures, lay carpets, mend clothing and upholstery, do small furniture and china repairs, and sharpen knives.

Horseman:  A scout must know how to ride at all paces, and to jump an ordinary fence on horseback.  How to saddle and bridle a horse correctly.  How to harness a horse correctly in single or double harness, and to drive.  How to water and feed, and to what amount.  How to groom his horse properly.  The evil of bearing and hame reins and ill-fitting saddlery.  Principal causes and remedies of lameness.

Interpreter:  A scout must be able to carry on a simple conversation, write a simple letter on subject given by examiner, read and translate a passage from a book or newspaper, in either Esperanto or any language that is not that of his own country.

Leather Worker:  A scout must have a knowledge of tanning and curing, and either (a) be able to sole and heel a pair of boots, sewn or nailed, and generally repair boots and shoes:  or (b) be able to dress a saddle, repair traces, stirrup leathers, etc., and know the various parts of harness.

Copyrights
Project Gutenberg
Outdoor Sports and Games from Project Gutenberg. Public domain.