The great house of Mitsui, which placed the best of these designs on the market, also produced some beautiful souvenirs of the war, in the shape of fukusa. (A fukusa is an ornamental silk covering, or wrapper, put over presents sent to friends on certain occasions, and returned after the present has been received.) These are made of the heaviest and costliest silk, and inclosed within appropriately decorated covers. Upon one fukusa is a colored picture of the cruisers Nisshin and Kasuga, under full steam; and upon another has been printed, in beautiful Chinese characters, the full text of the Imperial Declaration of war.
But the strangest things that I have seen in this line of production were silk dresses for baby girls,—figured stuffs which, when looked at from a little distance, appeared incomparably pretty, owing to the masterly juxtaposition of tints and colors. On closer inspection the charming design proved to be composed entirely of war pictures,—or, rather, fragments of pictures, blended into one astonishing combination: naval battles; burning warships; submarine mines exploding; torpedo boats attacking; charges of Cossacks repulsed by Japanese infantry; artillery rushing into position; storming of forts; long lines of soldiery advancing through mist. Here were colors of blood and fire, tints of morning haze and evening glow, noon-blue and starred night-purple, sea-gray and field-green,—most wonderful thing!... I suppose that the child of a military or naval officer might, without impropriety, be clad in such a robe. But then—the unspeakable pity of things!
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The war toys are innumerable: I can attempt to mention only a few of the more remarkable kinds.
Japanese children play many sorts of card games, some of which are old, others quite new. There are poetical card games, for example, played with a pack of which each card bears the text of a poem, or part of a poem; and the player should be able to remember the name of the author of any quotation in the set. Then there are geographical card games, in which each of the cards used bears the name, and perhaps a little picture, of some famous site, town, or temple; and the player should be able to remember the district and province in which the mentioned place is situated. The latest novelty in this line is a pack of cards with pictures upon them of the Russian war vessels; and the player should be able to state what has become of every vessel named,—whether sunk, disabled, or confined in Port Arthur.
There is another card game in which the battleships, cruisers, and torpedo craft of both Japan and Russia are represented. The winner in this game destroys his “captures” by tearing the cards taken. But the shops keep packages of each class of warship cards in stock; and when all the destroyers or cruisers of one country have been put hors de combat, the defeated party can purchase new vessels abroad. One torpedo boat costs about one farthing; but five torpedo boats can be bought for a penny.