Now the play takes a higher demoniacal plane reminiscent of Poe’s Bells. The boy opens the door. He peers into the darkness. There he sees them. They are the nearest to the sinister Poe quality of any illustrations I recall that attempt it. “They are neither man nor woman, they are neither brute nor human; they are ghouls.” The scenes are designed with the architectural dignity that the first part of this chapter has insisted wizard trappings should take on. Now it is that the boy confesses and the Poe story ends.
Then comes what the photoplay people call the punch. It is discussed at the end of chapter nine. It is a kind of solar plexus blow to the sensibilities, certainly by this time an unnecessary part of the film. Usually every soul movement carefully built up to where the punch begins is forgotten in the material smash or rescue. It is not so bad in this case, but it is a too conventional proceeding for Griffith.
The boy flees interminably to a barn too far away. There is a siege by a posse, led by the detective. It is veritable border warfare. The Italian leads an unsuccessful rescue party. The unfortunate youth finally hangs himself. The beautiful Annabel bursts through the siege a moment too late; then, heart broken, kills herself. These things are carried out by good technicians. But it would have been better to have had the suicide with but a tiny part of the battle, and the story five reels long instead of six. This physical turmoil is carried into the spiritual world only by the psychic momentum acquired through the previous confession scene. The one thing with intrinsic pictorial heart-power is the death of Annabel by jumping off the sea cliff.