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“Draw A pail of water.”
“Draw a pail of water
For my lady’s daughter;
My father’s a king and my mother’s
a queen,
My two little sisters are dressed in green;
Stamping grass and parsley,
Marigold leaves and daisies,
One rush, two rush,
Pray thee, fine lady, come under my bush.”
Two children stand face to face, holding each other’s hands. Two others also face each other holding hands across the other two. They seesaw backward and forward, singing the above lines.
When they come to the line, “Pray thee, fine lady, come under my bush,” another child pops under and comes up between one child’s arms. They sing the verse again and another child creeps under another pair of arms, and so on until there are eight children standing facing each other. The must then jump up and down until one falls down, when she is almost sure to pull the others over.
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QUESTIONS AND ANSWERS
Each player is furnished with a pencil and two slips of paper. On the first slip a question must be written. The papers are then collected and put into a bag or basket.
[Illustration]
Then the players write an answer on their second slip. These are put into a different bag, and the two bags are then well shaken and handed round to the company.
Every one draws a question and an answer, and must then read the two out to the company.
The result is sometimes very comical; for instance:
Questions
Do you like roses?
Where are you going to this summer?
Do you like beef?
Do you like spiders?
Answers
Yes, with mustard.
I am very much afraid of them.
Yes, without thorns.
To Switzerland.
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DUCK UNDER THE WATER
Each child chooses a partner and stands opposite to her, so that two long lines are formed. Each couple hold a handkerchief between them, as high as they can lift their arms, so as to form an arch. The couple standing at the top of the lines run through the arch without letting go their handkerchief, and station themselves at the bottom of the lines, raising their handkerchief again so as to continue the arch. This is done by each couple in succession until all have had a turn. Whoever breaks the arch or drops the handkerchief must pay a forfeit.
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WONDERMENT
It is necessary that two only of the party should have a knowledge of this game, and then “wonderment” is sure to be the result.
The two players agree that a certain word shall be regarded as a signal word. As an illustration, imagine this word to be “and.”