Creative Impulse in Industry eBook

This eBook from the Gutenberg Project consists of approximately 108 pages of information about Creative Impulse in Industry.

Creative Impulse in Industry eBook

This eBook from the Gutenberg Project consists of approximately 108 pages of information about Creative Impulse in Industry.

After I set down the details of the experiment, which is now being planned for a workshop and school concerned with the production of play materials, I am hoping that educators and industrial managers may readily make the application to other lines of industry.  The plan is tentatively confined to a two years’ course.  It may be found that two years is too long a time to confine the pupils to the work and the problems of the shop.  It may be found in the first year that the pupils will be interested in following some of the problems not in relation to their work and in that case they would break their connection with the shop.

The working staff of the Toy Shop will include forty young people (twenty at work at a time in the shop) from 14 to 17 years who have received their working certificates and have left school with the intention of going to work.  It will include also six or seven adults who will do the work on machines too heavy or unsafe for children to handle and who will help to supervise and direct the children in their tasks.  The shop itself will equal the best of shops in point of equipment, safety and sanitation.  It will not, however, like many of the best, elaborate these basic features in ornamental expenditures.  The shop will present itself to the young workers as sustaining the best and most essential standards in use, but like all other problems connected with the shop, the best will always be presented as a temporary achievement which with sufficient attention can be improved.  An important source from which improvements may be expected is the staff of workers who are in constant contact with the plant.  In other words, nothing will be offered the workers in the spirit of final achievement, and the suggestion of completeness will be avoided.  The opportunity to test out and appreciate the standards will occur in the shop experience, and the chance to achieve or experiment with other standards will be reserved, as I shall show presently, for the school hours.  This will be the case with methods of work and with shop organization.  During the hours in the shop the workers will be occupied wholly with their special tasks as they would be in any other shop, that is in any shop which had due consideration for the labor force; as much consideration as it usually has for the economy and the protection of the mechanical force would be considerable.

The workers may acquire the technique of all or of several of the processes.  Their general facility in technique may contribute to their productive value in the shop or their mastery over several processes may have its educational value for them in relation to the industry as a whole; they may to advantage shift from one process to another to relieve the strain of routine work.  For the sake of production and for the sake of the educational value to the workers, the shifting of the workers from one process to another will be a matter of experiment.  But the workers

Copyrights
Project Gutenberg
Creative Impulse in Industry from Project Gutenberg. Public domain.